There’s a small subsection in the book, part of a chapter titled Engines of Experience. His book has little to do with the games he made though: instead, it has to do with the making of any and all games, what makes a game work, and to give you the CliffsNotes.Īt this point, I’m sure you’re wondering “well, what the hell does any of this have to do with Star Wars Battlefront 2?” So, let me get to it.
Sylvester is one of my favorite developers he worked on BioShock Infinite, admittedly my least favorite entry in the series, and then went on to found Ludeon Studios, the developers behind RimWorld. I’ll be perfectly honest, the idea for this piece came from the book Designing Gamesby Tynan Sylvester.